Vertigo Rush is a Single Player racing game inspired by F-Zero and Redout. The game offers 6 different tracks, 3 different Vehicles and supports X-box controls. Unlike other racing games the speed is extremely fast and all tracks go wild in loops, upside down, rolls and are set in the sky.
Specifications
- School Project: 9 weeks(50%)
- Team Size: 13
- 3 Level Designers
William Falck
Björn Månsson
Olivia van den Born - 4 Graphical artists
Simon Ochsenius
Camilla Spånberg
Anders Johansson
Susanne Sühl - 6 Programmers
Leon Yao
Nicolas Gustafsson
Tobias Jansson
Erik Ahlund Helguera
Jonas Sandroos
Alexander Håkansson
My Contribution
- Track Design and creation
- Environment Art
- Sound
Gameplay
Vertigo Rush is a fast paced racing game with Redout and F-zero as reference games. The project theme was about 3D space, making our own game engine and being able to move in all 3 directions, Y, X and Z.
Our initial idea and design (like most others) was to create a space shooter but as we had some trouble picking our reference game and that was when we started to look into racing games.
As Level Designers, our first task was to draw a fetch sketches of tracks and ideas we had. As we worked we made sure to keep the Graphical artists and Programmers updated to check what pieces we could create to limit the work and what the engine could handle.
A few of my tasks during the project was to record “ghost” enemies which the player then would race against, create test tracks, find suitable sounds, place assets and details around the map and the creation of 2/6 main tracks.